‘Ghostwire: Tokyo’ Is A Spooky, Quirky Paranormal Adventure

Deepak Gupta
Deepak Gupta February 4, 2022
Updated 2022/02/04 at 4:56 PM

the magic in Ghostwire: Tokyo it is plump and tangible, glistening between Akito’s palms and flowing from his fingers in strong golden ropes, trapping enemies together before blasting them to pieces. From a first-person perspective, Akito quickly contorts his hands into a series of precise shapes, forming orbs of elemental energy and supernatural strings before unleashing his power on the ghosts and demons roaming the streets of Tokyo. Magic isn’t the only weapon at Akito’s disposal, but it’s certainly the most stylish.

tango games

Developers at Tango Gameworks, the studio founded by Resident Evil and Devil May Cry veteran Shinji Mikami, shared a video on Thursday demonstrating the game’s basic mechanics. Ghostwire: Tokyo, but they also held a private press briefing where they showed off about 30 minutes of additional beta footage. The private demo focused on world building, battle strategies, and the mind-melting Utena Spaces that turn some buildings into time-sensitive psychedelic death traps.

Inside Ghostwire: Tokyo, a mysterious mist rolls through the city and devours everyone it touches, trapping their souls in the process, until Tokyo is deserted. Hordes of well-dressed demonic creatures move in, taking the place of the living. Akito is a young man who wakes up in the center of the chaos with a voice called KK inside his head and supernatural powers in his veins, and he begins his quest to save his sister and retake the city.

With realistic Tokyo as a backdrop, ghostwire looks like a paranormal yakuza in first person. Amidst the neon signs and abandoned cars, the streets are littered with enemies reminiscent of Slenderman, floating tissue paper ghosts, headless schoolgirls and areas of corruption that Akito needs to clean up. He travels around the city on foot, but he also has a Tengu ability that allows him to grab flying creatures and scale skyscrapers in a single grip.

Ghostwire: Tokyo

tango games

Ghostwire: Tokyo uses a soul power-based upgrade system, using the spirits Akito saves throughout the city to make his magic hit harder. There’s also the store, which is housed in a small convenience store and operated by a happy floating cat (whose name is probably definitely not Garfield). Here, Akito can buy food for health and other perks, or he can just hang out with an enterprising feline for a while.

The most recent part of the press preview is contained in a single multi-story apartment building. After completing a task in one of the rooms, the world around Akito turns into a house of horrors, with black goo slithering down the walls and an oil barrier keeping him trapped inside the building. A timer starts ticking in the top left corner of the screen, giving Akito less than 10 minutes to clear the distortion before it kills him.

The building around Akito turns upside down and sideways as he walks through the hallways – the walls, floor and ceiling are covered in amoeba-like textures, then change to show a static-drenched city, and then are dotted with bubbles. black ones crawling like cockroaches. This section is reminiscent of the Ashtray Maze in To controlwith EN vibes and goo style by Devil May Cry. In the no-holds-barred press demo, Akito finds the sources of the distortion and destroys them with four minutes left on his timer, leaving him free to explore further.

Ghostwire: Tokyo

tango games

In the final stages of the preview, Akito completes a quest given to him by an old woman’s restless soul – he breaks into her apartment and rescues a helpful spirit from the ethereal clutches of a terrifying and terrifying landlord. The characters here are transient, but they still have strong personalities, a little silly, very scary, which is perfectly in line with Tango Gameworks’ style.

Ghostwire: Tokyo is due to arrive on PlayStation 5 and PC on March 25th. It’s a timed exclusive on PS5, and after a year it will be free to come to other consoles. This is a bit of a confusing situation considering the game is being published by Bethesda, a studio that Microsoft bought for $7.5 billion last year. In the future, we’re likely to see Bethesda games on Xbox platforms first (or only), but Ghostwire: Tokyo escaped for the PS5. Ah, the benefits of being a ghost.

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